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<h1 style="TEXT-ALIGN: center">NVIDIA<sup>&reg;</sup> PhysX<sup>&reg;</sup> SDK for macOS ReadMe</h1>

<blockquote>
	<h4>Location of mac64 Binaries:</h4>
	<ul>
		<li>SDK static libraries: bin/mac.x86_64/</li>
	</ul>

	<h4>Required packages to generate projects:</h4>
	<ul>
		<li>CMake, minimum version 3.12</li>
		<li>Python, minimum version 2.7.6</li>
	</ul>

	<h4>Generating XCode projects:</h4>
	<ul>
		<li>Projects are generated through a script in physx root directory: generate_projects.sh</li>
		<li>Script generate_projects.sh expects a preset name as a parameter, if a parameter is not provided it does list the available presets.</li>
		<li>Supported presets for mac platform are: mac64.</li>
		<li>Generated solutions are in folder compiler/"preset name".</li>
	</ul>

	<h4>Building SDK Source and Snippets with XCode:</h4>
	<ul>
		<li>XCode projects are in compiler/mac64</li>
		<li>Open PhysXSDK.xcodeproj to build the entire SDK source within XCode</li>
		<li>Build from command line using e.g.: xcodebuild -project PhysXSDK.xcodeproj -alltargets -configuration (debug|checked|profile|release)</li>
		<li>Select one of the snippet schemes from the drop down list</li>
		<li>Press "Run" to build and run the selected snippet</li>
		<li>In order to build and run release mode you need to select "Edit Scheme..." and change the "Build Configuration" to "release".</li>
	</ul>

	<h4>Notes:</h4>
	<ul>
		<li>XCode projects target:</li>
		<ul>
		 	<li>XCode version: 10.1</li>
		 	<li>Compiler: Apple LLVM version 10.0.0</li>
		 	<li>OS: macOS 10.13</li>
		</ul>
	</ul>

</blockquote>

<p><br>
Copyright (c) 2008-2021 NVIDIA Corporation, 2788 San Tomas Expressway, Santa Clara, CA 95051 U.S.A. All rights reserved. <A href="http://www.nvidia.com">www.nvidia.com</A>
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